It looks like all of the damage is going to come from item. Then Something I totally hate is the fact that right when we start the sorc has a ranged attack. This way we actually feel something about what we pick up. I felt no emotional bonding to any item I have picked nor the item type (mace, hammer, etc…) In d2 they all have different attack speeds, heavy armor makes you run slower beyond numbers, we need something else to feel about an item. Why stick to a system that failed (D3) vs a system that stood the test of time (D2). We need the less amount of colors possible in the game yet they decide to be truthful to diablo 3 by giving lightning spells blue color instead of white. Diablo 2 remasters graphics are better than this diablo immortal remake. It has all the ingredient needed to fail. Diablo 4 is going to flop hard as I have predicted with many games.
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